• Description

    Don't Sink

    GAMEPLAY Explore a massive world with unique islands and landscapes. Discuss rumors and discover the origins of each island by talking to the people that live there Expect the unexpected when at sea. Events you may be unprepared for may occur such as a foodborne illness among your crew. You'll need to have access to the right supplies and have the experience to keep your ship afloat A casual but real challenge - While simple to pickup and understand, there are numerous events that only an experienced swashbuckler will be prepared for. This makes the game more satisfying for long term pirates Thoughtfully executed cutscenes that help to bring the world to life as well as reward pirates that explore MORE FEATURES Sailing between islands is necessary to expand your control over the world and to increase your reputation Tending to the morale, hunger, and thirst of your crew will require you to maintain a supply of food/water and consider whether or not rationing food is required during long journeys Governing islands you've conquered is a difficult responsibility as you will need to solve economic issues before they get out of hand Purchase larger ships as you fight your way through the sea. Famously powerful vessels such as the Galleon and Man of War are but a few of the available ships

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  • Comments (1)

    While perhaps unfair to hold up against Sid Meier's Pirates (its decades old now, I personally think that's more than fair) this game has pretty well zero ambition and seriously suffers from being uninteresting and lacking in real control. You just go around making money and crew, building up and managing your town. Ship to ship combat is pretty well hands off and skill-less, and swordfighting is extremely shallow. Just disappointing on all levels for me.

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Futuristic Greek Mythology Browser MMORPG

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